Dope Runner is in active development. Expect rough edges: features, balance, prices and art change often, and things may break without warning.
Most likely accounts and usernames will be wiped before launch — so don't get too attached to a handle or a stash just yet.
Playing helps test it. Thanks for running with us. 🖤
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Someone's showing off.
You got caught. They seized everything you were carrying.
A rival's thug caught you on their turf.
Busted. They seized the stash you were holding. Do your time — or hit the yard and make the hours count.
Up to 3 sets a day — each one bumps your max carry weight.
They spotted you. What's the move?
You'll leave this game and lose your progress.
These stick to you — they carry across every game you play.
Fresh objectives every day — bank the rewards before they reset.
Run with a crew, talk trash, and climb the crew board together.
Choose your reward:
Final standings:
Your salary fund is nearly dry. Top it up or your crew starts walking off — they'll leave their guns behind, but the muscle's gone.
Pick a world to drop into — your character lives in whichever one you choose. The clock never stops — each real minute is a new day. Markets drift around the clock, but your debts and wages freeze while you're logged off and pick back up when you return. Your stash, inventory and posse persist between sessions.
⚠️ It's brutal out here — rival runners, cops and the loan shark are all live. If you're new, play a Solo run first to learn the ropes. And note: get killed and you're locked out for 15 minutes (beta — becomes 24 hours at launch) — you keep your stash, but lose what you're carrying and the shark's debt is wiped.